import numpy, sys, random, pygame
from pygame.locals import *
HEIGHT = 400
WIDTH = 400
S_F_SIZE = 10 # 食物和蛇一格的大小
SCREEN_SIZE = (HEIGHT, WIDTH) # 屏幕尺寸
MOVE_PS = 15 # 每秒刷新次数,模拟fps
DIR = 0 # 蛇移动的方向,0123分别为上右下左
FOOD = [0, 0] # 食物位置
SNAKE = [] # 蛇
# 屏幕设置,第一个参数分辨率,第二个参数模式(不需要全屏则置0,若需要全屏则为FULLSCREEN),第三个参数色深
SCREEN = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
SCORE = 0
def run():
global DIR
global SCREEN
global SCORE
for event in pygame.event.get():
# 退出
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
# 按键
elif event.type == pygame.KEYDOWN:
if (event.key == K_ESCAPE): # 终止程序
pygame.quit()
sys.exit(0)
# 上下左右改变方向,不能去反方向
elif (event.key == K_LEFT and DIR != 1):
DIR = 3
elif (event.key == K_RIGHT and DIR != 3):
DIR = 1
elif (event.key == K_UP and DIR != 2):
DIR = 0
elif (event.key == K_DOWN and DIR != 0):
DIR = 2
# 蛇头接下来的位置
if (DIR == 0):
next_head = [SNAKE[0][0], SNAKE[0][1]-1]
elif (DIR == 1):
next_head = [SNAKE[0][0]+1, SNAKE[0][1]]
elif (DIR == 2):
next_head = [SNAKE[0][0], SNAKE[0][1]+1]
elif (DIR == 3):
next_head = [SNAKE[0][0]-1, SNAKE[0][1]]
# 判断蛇是否会死
if (next_head[0] >= WIDTH/S_F_SIZE or next_head[0] < 0 or next_head[1] > HEIGHT/S_F_SIZE or next_head[1] < 0) or ((next_head in SNAKE) and (next_head != SNAKE[-1])):
return 5
# 更新蛇的位置和形态
SNAKE.insert(0, next_head)
if (next_head == FOOD):
create_food()
SCORE+=1
print(SCORE)
else:
SNAKE.pop()
SCREEN.fill((255, 255, 255))
draw_snake()
draw_food()
# 刷新界面
pygame.display.update()
# 时钟对象用于控制界面刷新(即蛇移动频率)
pygame.time.Clock().tick(MOVE_PS)
def draw_snake():
global SCREEN
for coord in SNAKE:
y = coord[1] * S_F_SIZE
x = coord[0] * S_F_SIZE
rect = pygame.Rect(x, y, S_F_SIZE, S_F_SIZE)
pygame.draw.rect(SCREEN, (0, 0, 255), rect)
def draw_food():
global SCREEN
rect = pygame.Rect(FOOD[0]*S_F_SIZE, FOOD[1]*S_F_SIZE, S_F_SIZE, S_F_SIZE)
pygame.draw.rect(SCREEN, (255, 0, 0), rect)
def create_food():
while True:
y_food = random.randint(1, HEIGHT/S_F_SIZE - 1)
x_food = random.randint(1, WIDTH/S_F_SIZE - 1)
FOOD[1] = y_food
FOOD[0] = x_food
if FOOD not in SNAKE:
break
def init():
global SCREEN
# 初始生成蛇和食物
# 蛇开始位置,不能太靠边
y_snake = random.randint(10, HEIGHT/S_F_SIZE-10)
x_snake = random.randint(10, WIDTH/S_F_SIZE-10)
SNAKE.append([x_snake, y_snake])
SNAKE.append([x_snake, y_snake+1])
SNAKE.append([x_snake, y_snake+2])
print(SNAKE)
# 食物开始位置
create_food()
# 填充白色背景
SCREEN.fill((255, 255, 255))
# 画蛇和食物
draw_snake()
draw_food()
print("ss")
# 显示
pygame.display.update()
def main():
global SCREEN
# pygame初始化
pygame.init()
# 初始化
init()
# 游戏主体,包括操作、刷新等逻辑控制
while True:
if run() == 5:
break;
if __name__ == '__main__':
main()
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